Welcome to GTA Sports! Registration is now open for the fall dodgeball season; sign up and get your game on!
Team captains are responsible for bringing the 2 supplied dodgeballs to each game.
Teams are responsible for keeping track of the score.
2. Game Time/Default
Games are approximately 75 minutes in length, with roughly 10 minutes to warm up before and no stoppage for a halftime. If one side of a venue has a potential advantage (i.e. stage at one end, etc), teams should agree BEFORE the game that they will be switching sides at approximately the mid-point of the game (and agree on the time to switch). A captain that requests a switch pre-game MUST be accommodated.
Teams are comprised of 6 players with a minimum of 2 women (there is no minimum for the number of men on a team or on the court). A default will occur if any team cannot field a squad by 10 minutes after the official start time.
A team can play with a minimum of 4 people, as long as 2 of the players are women. Captains may agree to waive the rules regarding minimum people but this should be decided before the game starts. IF IT IS AGREED THAT THE GAME COUNTS, IT COUNTS!
The 6 players that start each game are the ONLY players that can play during that particular game (i.e. for that point). Substitute players must wait until the next game before playing. Teams can alter their roster for each game, as long as the gender requirements are met. Exception: Injured players can be substituted midway during a game if necessary (male for male, female for female only)
3. Starting the Game and General Rules
- 4 dodgeballs will be used for each game.
- To start the game, each team stands at their respective back wall with two dodgeballs each. The timekeeper (or a substitute player) will start the match by shouting, "1, 2, 3, Dodgeball". Balls must be thrown within 5 seconds of the count ending. If any balls are not thrown within this time, they must be rolled to the other side of the court (Captains are responsible for enforcing this).
- Once play has started, players must remain on their own side of half.
- Players can lean over the half line to retrieve a ball, but the player cannot touch any part of their opponents half of the court. If any part of a player touches their opponents' side of half, that person is out. You are not permitted to use the ball or wall in any way to reach a ball on the other side of the court.
- Players cannot remain static in areas that conceal or partially conceal their body. e.g. door entrance ways, climbers, etc.
- A ball is considered "dead" as soon as it hits the floor, walls, ceiling or any other obstacles around the court (e.g. basketball hoops, etc). In addition, a ball that strikes a player who is already out and is leaving the floor is considered "dead". A player is not eliminated after being hit by a dead ball (i.e. if the ball hits the wall, then hits the player, the player is not eliminated). All other balls are considered "live". Balls that collide in the air are NOT dead (i.e. If two balls hit in mid-air and one continues over the line and hits someone, that person is out.).
- Eliminated players should sit on the opposite side/corner of their team bench (in an effort to clarify who is participating in that particular game).
- Teams, and especially team captains are responsible for enforcing rules and ensuring fair play. If there is a stoppage in play (i.e. to discuss a play or settle an argument), reset the game to before the stoppage.
4. Throwing the Balls and Eliminating Players
- Players can only be in possession of ONE ball at any given time. Players may catch an incoming ball while holding a ball in their hands (this counts as a catch), but must place one of the balls on the ground before throwing. Players may also place/drop the ball they are holding to catch an incoming ball. Players are permitted to pick up additional balls solely for the purpose of passing said ball(s) to a team mate. You are not permitted to do anything else with the ball(s) (i.e. block, throw, etc.).
- Players can throw a ball in any manner (with the exception of squeezing the air out of the ball. DO NOT SQUEEZE THE BALL!) from anywhere on their own side of the court. A player/team cannot hold a ball in their hands in an effort to "stockpile" the balls on their own side of court, therefore balls have to be released (thrown – not dropped or placed on the ground) within 5 SECONDS. While you may drop/place a ball on the ground to catch an incoming ball (Rule 4a), the player still needs to ensure that a ball is thrown across the center line before the 5 seconds runs out. If a ball is not thrown over the line within 5 seconds of picking one up, the ball must be rolled to the other side of the court (Team Captains need to enforce this rule).
- Balls that are able to be picked up must be done so within 5 seconds. If the ball is not picked up within 5 seconds, the ball must be rolled over to the other team (Team captains are responsible for enforcing this rule.).
- To eliminate an opposing player, a "live" ball must hit the player from the SHOULDER downwards. An opponent that is hit in the head is NOT eliminated. Neither is the thrower. NOTE: that the ball's first point of contact is what matters (i.e. if a ball first hits the player in the leg or off a ball being used to block, and then bounces up and hits their head, the player is OUT). Players that have been eliminated should place a hand in the air to indicate that they have been hit and leave the court while trying not the screen players or interfere in the game in any way.
- If a player catches a "live" ball that is thrown at him/her, the thrower is OUT. IN ADDITION, the team that caught the ball can return a previously eliminated player to the court. The player that returns to the game MUST be the first player who was ruled "out" during that particular game (and the order of returning players should be maintained...i.e. the third player to be eliminated will be the third player to return to the court). Reminder: substitute players must wait until the next game. It is the responsibility of the player entering the court to be aware of the game.
- A player that is holding a ball can use it to deflect/block another ball that is thrown at them by an opponent. However, if the ball being held is dropped due to the second ball, the person who dropped the ball is OUT. A deflected ball is still considered "live" until it hits the ground/wall/obstacle. (i.e. if it hits another player or the player using the ball to block before hitting the ground or wall, the hit player is out).
- A live ball that rebounds off of a player (from an unsuccessful catch, hits off their body, is deflected by another ball, etc) may be caught by any other in-bounds player prior to the ball becoming dead (hitting ground or wall). As usual, the thrower is OUT, and the catching team can return a player.
- Every time that only 2 players remain on the court (1 from each team), the timekeeper should announce that the two players have "one-minute" to eliminate each other. After the one minute has expired, if the game has not yet ended, each team will return one player to the court. (again, each team must abide by their order of returning players).
- If there are any contested calls, call it a wash and keep the game going.
Matches will consist of as many games that can be played in the 75-minute time period.
Each game won will count for one point.
If a game is still being played when time expires, the team with the most live players on the court at the time will win the game.
Ties are allowed during the regular season. If a match is tied at the end of a playoff game, a sudden death game will be played to determine the winner.
Team Captains must:
- Know the policies of the league outlined here as well as the rules of their specific sport.
- Ensure that their teammates are aware of these policies and rules.
- Ensure that all required equipment is present for all games.
- Provide a team roster with contact information
To be a sanctioned player, you must be listed on a current team roster. Teams that are using non-sanctioned players may be asked to leave the leagues without refund.
Physical or Unsportsmanlike Play:
Play that is rough or overtly aggressive, taunting, or un-sportsmanlike acts (name calling, threats, intimidation and discriminatory behaviours of any kind) will not be tolerated and may result in the infracting player/team being ejected from the league without refund.
PLEASE NOTE: teams can and will be held responsible for their players' conduct. If someone on your squad is behaving inappropriately, it is YOUR responsibility to keep him or her from doing so.
Fighting/Punching: Instances of this behavior will be cause for immediate expulsion for all individuals involved, whether they are the instigators or retaliating.
Drinking of alcoholic beverages at league facilities/venues by players or spectators (indoor or outdoor) is strictly forbidden. Offenders will be asked to leave the league without refund: no exceptions!
Incidents Which Result in Loss of Permits:
Any team or individual involved with any incident that results in the loss of a permit or which causes harm to the relationship between the league and a facility may be expelled from the league without refund. Incidents can include, but are not limited to, the consumption of alcohol and/or illegal drugs at a facility, damages or vandalism to a facility (not directly resulting from the nature of sports), and abusive behaviour towards facility staff and/or league staff.
Emergency Contact List:
All team captains are advised to carry a list of emergency contact numbers for players on their team. In the event of an injury/emergency, these numbers can be utilized to notify the player's family in cases where medical treatment/attention is required. Captains are also advised to include a list of hospitals with emergency room service on this page. It will take the guesswork out of situations that are stressful and time sensitive.
First aid is the responsibility of the team captain. Ice packs, band aids, tensors and athletic tape are all things which can be used in the event of minor scrapes and bruises. There may be a first-aid kit on-site at some venues, but please be prepared for all situations.
Blood During Games:
Any player who begins to bleed during a game must leave the playing area immediately. This player cannot return to the game until the bleeding has stopped and the wound has been sufficiently covered.
Injuries requiring further medical attention other than basic first aid must be reported to the league by team captains or co-captains.
It is the team captain's responsibility to report the scores from each game by 5:00 pm the following day. Scores that have not been approved by 1:00 pm on the third following day will be automatically approved. Scores listed as being Disputed will not be approved until the teams agree on the score. Scores are to be reported via the website link.
Wins are worth 2 points, ties are worth 1 and losses are worth 0. Ties in the standings will be broken first by head-to-head play, and then on the points +/-.
Defaulting League Games:
Teams that default more than 2 games may be asked to leave the league without refund. If you know you may not be able to field a full team, please call the other captain in advance; you should attend with as many people as you can and play pick up...it is the fun and polite thing to do. Captains may agree to waive the rules regarding the minimum people but this should be decided before the game starts. IF IT IS AGREED THAT THE GAME COUNTS, IT COUNTS!
During the regular season, team captains can use ANYONE as a player for their team as long as they are listed on a team roster.
Teams that use players who are not listed on a team roster may be subject to default and/or ejection from the league.
Players must attend a minimum of 3 games in order to be eligible for playoff games.
Facility Care and Respect:
Respect the schools: put things back where you found them, take all of your items with you and put trash in provided receptacles. Please be out by the hour specified on your schedule. It will either be 8:00pm or 9:30pm. If you abuse this, game times will be made earlier and the league could lose it's permits leaving you with NO REFUND and NO GAMES. This is in your hands. Enter and exit ONLY by the specified areas. Do not wander the schools in areas other than the gyms. Showers are not provided.
Foul Weather Policy:
Unless winter weather causes the closure of the venue, games proceed as scheduled. The league will contact you if the venue is closed and the game is cancelled. To ensure your opponent will be attending a game during bad weather conditions, please contact the other captain.
The league attempts to ensure that all venues are safe and suitable for play. All games are self-officiated and thus a league representative is often not present at games. Therefore, it is the responsibility of the captains and all participants to inspect the playing area prior to playing their game to ensure it is safe for play and to make their OWN decision regarding personal safety in terms of a scheduled venue, playing style and transportation to an event.
If captains/participants/teams decide a venue is unsafe for play and thus not to play at the scheduled venue at the scheduled time for personal safety reasons, please contact the league to discuss alternate arrangements and/or rescheduling of the game in question.
Members' contact information is provided to other team captains in the event that they need to communicate regarding league issues. Groups or individuals who take or use this information for any other purpose than communicating about league activity will be ejected without appeal or refund and prosecuted to the maximum extent of the law.
Minimum Age Requirements for Players:
All players must be 19 years of age or older.
Spectators at Leagues and Events:
Spectators are welcome to view leagues and events. Spectators are considered to be the equivalent of team members; as such, their actions are the responsibility of the team captain and each spectator must abide by all league rules and policies. Members that are suspended or ejected from any programs are not welcome to attend as spectators.
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